Ragnarok Landverse Genesis – Otherworld Invasion Part 2

Part 2: Instant Dungeon System

This feature comes with 3 modes: Solo / Normal / Hard.

Solo Mode

– Can be entered every day

– Reset time: 23:59 (GMT+8)

– You must create a party before entering

– If you fail the dungeon, you cannot enter again.

Normal Mode / Hard Mode

– Can be entered once every 3 days

– Reset time: 23:59 (GMT+8)

– Shared cooldown between Normal & Hard (you may choose only one mode per cycle)

– If you fail the dungeon, the cooldown will not be counted, and you may try again as many times as needed

Dungeon Duration

– Maximum time inside: 1 hour

Re-entry

– If you disconnect, you can re-enter the dungeon.

Banned Skills

– Memo

– Warp Portal

– Ice Wall

– Teleport

Entry Requirement

– Minimum level 85 or higher

How to Entry

1. meet NPC Zafir Locate at morocc 155, 158

Entry Requirement

– Solo mode Requires Otherworld Domain Key 1 ea to enter.
– Normal mode Requires Otherworld Domain Key 5 ea to enter.
– Hard mode Requires Otherworld Domain Key 10 ea to enter.

2.When entering the map, players will be transported to the central preparation room.

– Portals will open one by one in sequence.
– After defeating the boss in each room, a portal will appear that sends players back to the preparation room.
– Once returned, the next portal will open, allowing progression to the next room.

Boss Room Unlock Conditions

– Boss 1 – Yellow Marker
The portal is available immediately upon entering the map.

– Boss 2 – Green Marker
The portal opens after defeating the boss “The First Sentinel.”

– Boss 3 – Blue Marker
The portal opens after defeating the boss “The Second Sentinel.”

– Boss 4 – Pink Marker
The portal opens after defeating the boss “The Third Sentinel.”

First Room “The First Sentinel“

Mechanic

– When the boss’s HP drops to 50%, it becomes invulnerable, stops attacking, and freezes the entire map.
(You can prevent the freeze effect by using an freeze resistance item.)
– After that, a 3-second countdown begins.
All party members must sit.
If anyone fails to sit, the entire party will be wiped.
– This mechanic triggers at 50% HP and again at 20% HP.
After reaching 20%, the mechanic will repeat every 2 minutes.

Important Notice

Watch carefully for the message:
“Become ice… The Frozen Storm will awaken in 5 seconds!”

Item Drop

Chance%

Unleash Enchant Stone | 100.00%
Unleash Enchant Stone | 100.00%
Unleashed Weapon Scroll | 10.00%
Elunium | 20.00%
Oridecon | 20.00%
The First Stone | 15.00%
Inferior Stone | 15.00%
Origin Stone | 10.00%

Second Room “The Second Sentinel“

Mechanic

– When the boss’s HP drops to 50%, it becomes invulnerable.

– A random pillar will appear. Players must destroy exactly 1 pillar.

– Only one player should enter and attack it at a time.
– The pillar has 30 HP.
– A 25-second countdown begins.
– If the pillar is not destroyed in time, the entire party will be wiped.

– Pillar spawn locations are random among:

– Top
– Bottom-left
– Bottom-right

– This mechanic triggers at 50% HP and again at 20% HP.
– After reaching 20%, it will repeat every 2 minutes.

Important Notice

Watch closely for the message:
“Soon, the curse will be unleashed… The Great Stone will awaken in 5 seconds!”

Item Drop

Chance%

Unleash Enchant Stone | 100.00%
Unleash Enchant Stone | 100.00%
Unleashed Weapon Scroll | 10.00%
Elunium | 20.00%
Oridecon | 20.00%
The Second Stone | 15.00%
Inferior Stone | 15.00%
Origin Stone | 10.00%

Third Room “The Third Sentinel“

Mechanic

– When the boss’s HP drops to 50%, it becomes invulnerable, stops attacking, and inflicts Confusion on the entire map.
– A magic circle will spawn at a random location with a 10-second countdown.
All party members must stand inside the circle before the timer ends.
If anyone fails to enter the circle, the entire party will be wiped.
– This mechanic triggers at 50% HP and 20% HP.
After reaching 20%, it will repeat every 2 minutes.

Important Notes

– If a party member is dead outside the circle, it counts as not inside, and the party will wipe.
– If a party member is dead inside the circle, they also do NOT count.
They must be revived inside the circle for the mechanic to succeed.

Important Warning

Pay close attention to the message:
“The boss gathers power for its ULTIMATE attack in 5 seconds. Hide inside the magic circle before it’s too late!”

Item Drop

Chance%

Unleash Enchant Stone | 100.00%
Unleash Enchant Stone | 100.00%
Unleashed Weapon Scroll | 10.00%
Elunium | 20.00%
Oridecon | 20.00%
The Third Stone | 10.00%
The Third Stone | 10.00%
Inferior Stone | 15.00%
Origin Stone | 10.00%

Last Boss Room “Lord Of Otherworld Morroc“

Mechanic

– The boss will randomly use one of the three mechanics from the 3 bosses.

Trigger Conditions

– A mechanic will occur at 70% HP and 40% HP.
– After reaching 40% HP, the mechanic will repeat every 2 minutes.

Important Notice

Each message indicates which specific boss mechanic will be activated:
– “Become ice… The Frozen Storm will awaken in 5 seconds!”
– “Soon, the curse will be unleashed… The Great Stone will awaken in 5 seconds!”
– “The boss gathers power for its ULTIMATE attack in 5 seconds. Hide inside the magic circle before it’s too late!”

Item Drop

Chance%

Unleash Enchant Stone | 100.00%
Unleash Enchant Stone | 100.00%
Unleashed Weapon Scroll | 10.00%
Elunium | 20.00%
Oridecon | 20.00%
Inferior Stone | 15.00%
Origin Stone | 10.00%
Lord Of Otherworld Morroc Card | 0.01%

Rewards

Rewards are given upon defeating the final boss.

Everyone can claim rewards from all boxes, with each person entitled to their own quota.

MODE

Qty

Solo Mode | 1
Normal Mode (Party) | 3
Hard Mode (Party) | 6

Easter Eggs

– Each boss contains a special easter egg.
– Completing the easter egg will grant exclusive rewards.

Solo Mode Rewards

Upon opening the chest, you will receive the following items

ITEM

Qty

Chance%

Adamantine Blessing | 20 | 100% | Always gives a reward
The First Stone | 1 | 21% | The item received is randomly from the possible options.
The Secomd Stone | 1 | 21%
The Third Stone | 1 | 21%
Inferior Stone | 1 | 25%
Origin Stone | 1 | 12%

Normal Mode / Hard Mode Rewards

Upon opening the chest, you will receive the following items

ITEM

Qty

Chance%

Adamantine Blessing | 20 | 100% | Always gives a reward
The First Stone | 1 | 19% | The item received is randomly from the possible options.
The Secomd Stone | 1 | 19%
The Third Stone | 1 | 19%
Inferior Stone | 1 | 20%
Origin Stone | 1 | 13%
Void Crystal | 1 | 10%

Example Chest Rewards

When opening a chest, you might receive items such as:
– Adamantine Blessing 20 ea
– Void Crystal 1 ea  (The item is randomly from the possible rewards.)

Reopening Chests

– You can spend Stamina or Silvervine to open a chest again.
– The second opening will give a new random reward.
– This can be done for any regular chest. Easter Egg chests cannot be reopened.
– Cost per chest: 1 Silvervine or 500 Stamina (choose one).

Weapon Options with Special Stones

NPC Farid Locate at morocc 139,167

1. Locks the 1st option row, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The First Material 1 ea
– Adamantine Blessing 60 ea
– 100,000 Zeny

2. Locks the 2nd option row, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Second Material 1 ea
– Adamantine Blessing 60 ea
– 100,000 Zeny

3. Locks the 3rd option row, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Third Material 1 ea
– Adamantine Blessing 90 ea
– 150,000 Zeny

4. Locks the 4th and 5th option rows, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Inferior Stone 1 ea
– Adamantine Blessing 90 ea
– 150,000 Zeny

5. Locks the 1st and 3rd option rows, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The First Material 1 ea
– The Third Material 1 ea
– Adamantine Blessing 120 ea
– 200,000 Zeny

6. Locks the 2nd and 3rd option rows, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Second Material 1 ea
– The Third Material 1 ea
– Adamantine Blessing 120 ea
– 200,000 Zeny

7. Locks the 3rd, 4th and 5th option rows, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Inferior Stone 1 ea
– The Third Material 1 ea
– Adamantine Blessing 120 ea
– 200,000 Zeny

NPC Omar Locate at morocc 139,163

1. Locks the 1st option row, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The First Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 60 ea
– 100,000 Zeny

2. Locks the 2nd option row, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Second Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 60 ea
– 100,000 Zeny

3. Locks the 3rd option row, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Third Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 90 ea
– 150,000 Zeny

4. Locks the 4th and 5th option rows, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Inferior Stone 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 90 ea
– 150,000 Zeny

5. Locks the 1st and 3rd option rows, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The First Material 1 ea
– The Third Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 120 ea
– 200,000 Zeny

6. Locks the 2nd and 3rd option rows, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Second Material 1 ea
– The Third Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 120 ea
– 200,000 Zeny

7. Locks the 3rd, 4th and 5th option rows, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Inferior Stone 1 ea
– The Third Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 120 ea
– 200,000 Zeny

NPC Yusuf Locate at morocc 139,159

1. Locks the 1st option row and randomly reset one option with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The First Material 1 ea
– Origin Stone 1 ea
– Adamantine Blessing 120 ea
– 200,000 Zeny

2. Locks the 2nd option row and randomly reset one option with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Second Material 1 ea
– Origin Stone 1 ea
– Adamantine Blessing 120 ea
– 200,000 Zeny

3. Locks the 1st option row and randomly reset all options with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Origin Stone 1 ea
– The First Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 120 ea
– 200,000 Zeny

4. Locks the 2nd option row and randomly reset all options with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Origin Stone 1 ea
– The Second Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 120 ea
– 200,000 Zeny

5. Randomly reset one option with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Origin Stone 1 ea
– Adamantine Blessing 60 ea
– 100,000 Zeny

6. Randomly reset all options with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Origin Stone 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 60 ea
– 100,000 Zeny

7. Randomly rerolls the option tier.
For example, re-rolling Unleash Knight Lv.1 gives a chance to obtain Unleash Knight Lv.1–3.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Void Crystal 1 ea
– Adamantine Blessing 30 ea
– 50,000 Zeny

Option Pool If a weapon is enhanced without an Origin Stone

Positive Option (Slot 1-2)

Negative Option (Slot 3-5)

ATK +15~25 | ATK -15~25
MATK +15~25 | MATK -15~25
Long Range +5%~12% | Long Range -5%~12%
Melee +5%~12% | Melee -5%~12%
Hit Physical +5%~12% | Hit Physical -5%~12%
Crit Dmg +5%~12% | Crit Dmg -5%~12%
Magic Element +5%~12% | Magic Element -5%~12%
CRIT +3~7 | CRIT -3~7
HIT +5~15 | HIT -5~15
Perfect Dodge +1~4 | Perfect Dodge -1~4
Perfect Hit +5%~15% | Perfect Hit -5%~15%
All Status +1~5 | All Status -1~5
Small Size +5%~10% | Small Size -5%~10%
Medium Size +5%~10% | Medium Size -5%~10%
Large Size +5%~10% | Large Size -5%~10%
Boss +5%~10% | Boss -5%~10%
Normal Monster +5%~10% | Normal Monster -5%~10%
Unleash Knight Lv.1~3 | |
Unleash Crusader Lv.1~3 | |
Unleash Assassin Lv.1~3 | |
Unleash Rogue Lv.1~3 | |
Unleash Wizard Lv.1~3 | |
Unleash Sage Lv.1~3 | |
Unleash Hunter Lv.1~3 | |
Unleash Musical Lv.1~3 | |
Unleash Blacksmith Lv.1~3 | |
Unleash Alchemist Lv.1~3 | |
Unleash Monk Lv.1~3 | |
Unleash Priest Lv.1~3 | |

Option Pool If a weapon is enhanced with an Origin Stone

Positive Option (Slot 1-2)

Option (Slot 3)

Negative Option (Slot 4-5)

ATK +15~25 | ATK +15~25 | ATK -15~25
MATK +15~25 | MATK +15~25 | MATK -15~25
Long Range +5%~12% | Long Range +5%~12% | Long Range -5%~12%
Melee +5%~12% | Melee +5%~12% | Melee -5%~12%
Hit Physical +5%~12% | Hit Physical +5%~12% | Hit Physical -5%~12%
Crit Dmg +5%~12% | Crit Dmg +5%~12% | Crit Dmg -5%~12%
Magic Element +5%~12% | Magic Element +5%~12% | Magic Element -5%~12%
CRIT +3~7 | CRIT +3~7 | CRIT -3~7
HIT +5~15 | HIT +5~15 | HIT -5~15
Perfect Dodge +1~4 | Perfect Dodge +1~4 | Perfect Dodge -1~4
Perfect Hit +5%~15% | Perfect Hit +5%~15% | Perfect Hit -5%~15%
All Status +1~5 | All Status +1~5 | All Status -1~5
Small Size +5%~10% | Small Size +5%~10% | Small Size -5%~10%
Medium Size +5%~10% | Medium Size +5%~10% | Medium Size -5%~10%
Large Size +5%~10% | Large Size +5%~10% | Large Size -5%~10%
Boss +5%~10% | Boss +5%~10% | Boss -5%~10%
Normal Monster +5%~10% | Normal Monster +5%~10% | Normal Monster -5%~10%
Unleash Knight Lv.1~3 | ATK -15~25 | |
Unleash Crusader Lv.1~3 | MATK -15~25 | |
Unleash Assassin Lv.1~3 | Long Range -5%~12% | |
Unleash Rogue Lv.1~3 | Melee -5%~12% | |
Unleash Wizard Lv.1~3 | Hit Physical -5%~12% | |
Unleash Sage Lv.1~3 | Crit Dmg -5%~12% | |
Unleash Hunter Lv.1~3 | Magic Element -5%~12% | |
Unleash Musical Lv.1~3 | CRIT -3~7 | |
Unleash Blacksmith Lv.1~3 | HIT -5~15 | |
Unleash Alchemist Lv.1~3 | Perfect Dodge -1~4 | |
Unleash Monk Lv.1~3 | Perfect Hit -5%~15% | |
Unleash Priest Lv.1~3 | All Status -1~5 | |
| Small Size -5%~10% | |
| Medium Size -5%~10% | |
| Large Size -5%~10% | |
| Boss -5%~10% | |
| Normal Monster -5%~10% | |

Item Highlight