Ragnarok Landverse Genesis : Advanced Old Glast Heim

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Advanced Old Glast Heim

Old Glast Heim

The dungeon features a story mode where players travel back in time to Old Glast Heim to explore and uncover the mystery behind its fall.

It contains extremely dangerous missions and many valuable rewards.

This time, it returns with a new challenge: Advanced Mode!!


Entering Advanced Old Glast Heim

– Must clear Normal Old Glast Heim.
– The number of dungeon entries is 1 and additions entries with the Union divided by 140. (Resets every Monday at 0:01.)
– Required level to enter: 120 or above.


How to Enter and Clear Advanced Old Glast Heim

1. Create the Memorial Dungeon Entrance

Start by traveling to the Glast Heim map at glast_01 (180, 283). Speak with NPC Another Hugins to create the Memorial Dungeon entrance. Once it has been created, speak with the same NPC again to enter the dungeon.

2. Start the Event Inside the Memorial Dungeon

After entering the Memorial Dungeon map, walk to the center of the map and speak with Varmundt to begin the event.

After that, walk a little farther upward. A dialogue between Heinrich, Vramundt, and Himelmez will begin to set up the dungeon story.

When the dialogue between Heinrich and Bramund ends, several Abysmal Knight and Khalitzburg monsters will appear. Players can choose to defeat them or ignore them, as Heinrich will deal with all of them later.

3. Clear the Left Area

After the dialogue between Heinrich and Himelmez ends, players should separate from the group and defeat the monsters in the designated areas.

Start by using the warp to the left side of the map. Defeat all monsters in the area until a system message appears. Then find NPC Altar Boy Domun and speak with him to proceed to the next step.

4. Clear the Right Area

Return to the main hall, then use the warp to the right side of the map. In this room, defeat all monsters just like on the left side.

Once the area has been cleared, the system will tell players to meet NPC Holgren the Destroyer at gl_k (291, 145). After that, an additional announcement will state that the warp gate in the northwest part of the map has opened.

5. First Boss: Corrupted Root

After entering the next area, defeat all monsters in the room. This time, the enemies will be slightly stronger than before.

After all monsters have been defeated, the system will announce that players should go to the upper center area of the map to face the first boss, Corrupted Root.

After defeating the boss, speak with Vramundt to receive the reward for clearing the first boss.

6. Ruin Knight

After that, enter the warp. A dialogue between Heinrich and Vramundt will appear. Once the dialogue ends, the warp gate in the center of the map will open.

Use the warp on the left side of the map. Defeat all monsters, including the Mini Boss. Once the area is cleared, the system will announce that 1st Ruin Knight has appeared. Find and defeat that monster.

7. Corrupted Guardman

Return to the main hall again, then use the warp on the right side.

The gameplay pattern is the same as the previous room. Defeat all monsters until an announcement appears saying that Corrupted Guardman has spawned. Find and defeat this monster.

8. Final Boss: Amdarais

The final step is to face MVP Boss Amdarais, whose HP is far higher than in Normal Mode.

After defeating Amdarais, speak with Hugins to receive Corrupted Red Spell. This completes Nightmare Old Glast Heim.

Secret Treasure Room (Bonus Reward)

After defeating the boss, do not forget to visit the Secret Treasure Room. It can be entered from the far-right corner of the map.

Inspect the fountain inside the room. The system will warp the player to the treasure room. Then speak with the stone altar to randomly receive additional special items.


How to Enchant Temporal Boots [1]
and Advance Temporal Boots [1]

This enchantment can only be performed on Temporal Boots that already have a Slot.

Related NPC

NPC Location Function
NPC Dark Magician glast_01 (212, 273) Enchant Boots

Steps to Enchant Temporal Boots [1]

  1. Travel to Glast Heim at glast_01 (212, 273).
  2. Speak with NPC Dark Magician.
  3. Temporal Boots can be enchanted up to 4 slots.
Each enchant attempt has a chance to fail.

⚠️ If it fails:

  • ❌ The item will disappear.

Steps to Enchant Advance Temporal Boots [1]

  1. Travel to Glast Heim at glast_01 (212, 273).
  2. Speak with NPC Dark Magician.
  3. Temporal Boots can be enchanted up to 4 slots.
Each enchant attempt has a chance to fail.

⚠️ If it fails:

  • 🔨 The item will become Red Hammer broken.
  • ✅ The upgrade level will not decrease.
  • ✅ The item will not disappear.
  • ✅ Items that become Red Hammer broken can still be enchanted normally.

Enchant Materials

Level Contaminated Magic Coagulated Spell Adamatine Blessing Zeny
1 1 3 20 100,000z
2 2 10 50 200,000z
3 4 20 100 400,000z
4 7 40 150 600,000z
Final Slot 10 50 200 1,000,000z

How to Upgrade to Advance Temporal Boots

Bring Temporal Stat Boots [1] +9, all required materials, and the required Zeny to the NPC responsible for the upgrade.
Once the process is complete, the NPC will give the player Adv Temporal Stat Boots [1] in exchange for the original boots.

Things to Know

  • Success rate: 100%
  • After the exchange, the item’s upgrade level will be reset.
  • Cards inserted into Temporal Stat Boots [1] will be removed immediately.
  • Temporal Stat Boots [1] with options (Stone) cannot be upgraded.

Additional Notes

  • Must be Stat Boots only.
  • Upgrade level must be exactly +9.
  • Must already be slotted [1].
  • After the upgrade, the original boots will be replaced immediately.
  • White Knight Card and Khalitzburg Knight Card exchange is disabled. They have been adjusted to drop from monsters instead.
  • Adv Temporal Stat Boots are classified as non-tiered items. Therefore, players cannot apply Adamantine Enchantment and Landstone Enhancement to them, unlike other tiered equipment.

Boots Upgrade Result Table

Original Boots (+9) Boots Received
Temporal Agi Boots [1] Adv Temporal Agi Boots [1]
Temporal Dex Boots [1] Adv Temporal Dex Boots [1]
Temporal Int Boots [1] Adv Temporal Int Boots [1]
Temporal Luk Boots [1] Adv Temporal Luk Boots [1]
Temporal Str Boots [1] Adv Temporal Str Boots [1]
Temporal Vit Boots [1] Adv Temporal Vit Boots [1]
Item Details
HAWKEYE Has a chance to gain a buff that increases Dex by 99 for 5 seconds when performing a physical attack. However, while the buff is active, the user loses 50 SP per second.
Bear’s Power Has a chance to gain a buff that increases Str by 99 for 5 seconds when receiving physical damage. While this effect is active, the user loses 250 HP per second.
Lucky Day Has a chance to gain a buff that increases Luk by 99 for 5 seconds when performing a physical attack or receiving physical and magical damage. Has a chance to receive a treasure box when defeating monsters.
Runaway Magic Has a chance to gain INT +99 for 5 seconds when using a magical attack. While the effect is active, 100 SP is consumed per second.
Muscle Fool Has a chance to gain Defense +500 for 5 seconds when receiving physical damage. While the effect is active, the user’s Atk and Matk are reduced by 50%.
Speed Of Light Has a chance to gain Aspd +100% and Perfect Dodge +50 for 5 seconds when performing a physical attack. While the effect is active, the user loses 100 HP per second.

Additional Notes

  • Must be Stat Boots only.
  • Upgrade level must be exactly +9.
  • Must already be slotted [1].
  • After the upgrade, the original boots will be replaced immediately.
  • White Knight Card and Khalitzburg Knight Card exchange is disabled. (They have been adjusted to drop from monsters instead.)
Item Name Info
Adv Temporal Str Boots [1] Ultimate boots that have endured the passage of time without showing even the slightest sign of wear.
STR +3, MDEF +5
MaxHP +200, MaxSP +20
When base STR is 110 or higher, ATK +50
For each refine level, Physical Hit +1% (up to +10%)
For every 3 refine levels,
MaxHP +50, MaxSP +5, ATK +5
Type : Footgear
Defense : 25
Weight : 50
Required Level : 100
Usable by : All Classes
Adv Temporal Agi Boots [1] Ultimate boots that have endured the passage of time without showing even the slightest sign of wear.
MHP +300, MSP +30 If base AGI is 110 or higher, ASPD +2
For every refine level,
ignores physical defense of all race enemies by 2% (Up to +10).
For every 3 refine levels, MHP +100, MSP +10 and ASPD +3%.
Type : Footgear
Defense : 25
Weight : 50
Required Lv. : 100
Jobs : All Jobs
Adv Temporal Vit Boots [1] Ultimate boots that have endured the passage of time without showing even the slightest sign of wear.
MaxHP +300, MaxSP +30
When base VIT is 110 or higher, MaxHP +10%
For each refine level,
MaxHP +1%, reduces Physical and Magical damage from monsters of all sizes by 1%
(up to refine level 10)
For every 3 refine levels,
MaxHP +300, MaxSP +10
Type : Footgear
Defense : 25
Weight : 50
Required Level : 100
Usable by : All Classes
Adv Temporal Int Boots [1] Ultimate boots that have endured the passage of time without showing even the slightest sign of wear.
MaxHP +300, MaxSP +30
When base INT is 110 or higher, MATK +80, MDEF +5
For each refine level, MATK +1% (up to refine level 10)
For every 3 refine levels,
MaxHP +100, MaxSP +10, MATK +10
Type : Footgear
Defense : 25
Weight : 50
Required Level : 100
Usable by : All Classes
Adv Temporal Dex Boots [1] Ultimate boots that have endured the passage of time without showing even the slightest sign of wear.
MaxHP +300, MaxSP +30
When base DEX is 110 or higher, reduces Fixed Casting Time by 0.4 seconds, Ranged Physical Damage +8%
For each refine level, HIT +2 (up to refine level 10)
For every 3 refine levels,
MaxHP +100, MaxSP +10, DEX +3
Type : Footgear
Defense : 25
Weight : 50
Required Level : 100
Usable by : All Classes
Adv Temporal Luk Boots [1] Ultimate boots that have endured the passage of time without showing even the slightest sign of wear.
LUK +3, MDEF +5
MaxHP +200, MaxSP +20
When base LUK is 110 or higher, Critical Damage +35%
For each refine level, Critical Rate +1 (up to refine level 10)
For every 3 refine levels,
MaxHP +50, MaxSP +5, Critical Damage +1%
Type : Footgear
Defense : 25
Weight : 50
Required Level : 100
Usable by : All Classes

Monsters Inside the Dungeon

 Amdarais

Monsters Info:

  • Level 180
  • HP 42,900,000
  • Element Undead4
  • Race Undead
  • Size Large

 Wandering Archer

Monsters Info:

  • Level 166
  • HP 288,740
  • Element Dark2
  • Race Undead
  • Size Medium

Corrupted Soul

Monsters Info:

  • Level 180
  • HP 18,200,000
  • Element Earth3
  • Race Demon
  • Size Large

Corrupted Abysmal Knight

Monsters Info:

  • Level 172
  • HP 451,578
  • Element Dark4
  • Race Undead
  • Size Large

 Corrupted Steward

Monsters Info:

  • Level 160
  • HP 271,200
  • Element Undead1
  • Race Undead
  • Size Medium

Suffering Khalitzburg

Monsters Info:

  • Level 173
  • HP 473,702
  • Element Undead1
  • Race Undead
  • Size Large

Grand Chamberlain in pain

Monsters Info:

  • Level 160
  • HP 416,200
  • Element Undead2
  • Race Undead
  • Size Medium

 Bloody Knight

Monsters Info:

  • Level 173
  • HP 493,502
  • Element Dark4
  • Race Undead
  • Size Large

 Corrupted Monk

Monsters Info:

  • Level 163
  • HP 200,336
  • Element Undead4
  • Race Undead
  • Size Large

1st Commander of Destruction

Monsters Info:

  • Level 175
  • HP 1,900,066
  • Element Undead2
  • Race Undead
  • Size Medium

Maggot

Monsters Info:

  • Level 163
  • HP 161,622
  • Element Earth2
  • Race Insect
  • Size Small

2nd Commander of Destruction

Monsters Info:

  • Level 175
  • HP 1,696,022
  • Element Undead2
  • Race Undead
  • Size Medium

Corrupted Palace Guard

Monsters Info:

  • Level 165
  • HP 368,160
  • Element Dark2
  • Race Undead
  • Size Medium

Advanced Old Glast Heim – Unlock Items

White Knight Card

ATK +15

Increases Physical Damage against Medium and Large size enemies by 20%.

When equipped together with Khalitzburg Knight Card:
Increases Physical Damage against Medium and Large size enemies by an additional 15%.
Reduces damage taken from Medium and Large size enemies by 5%.

Type: Card
Compound on: Weapon
Weight: 1

Drop Form
– Corrupted Steward
– Grand Chamberlain in pain
– Corrupted Palace Guard
– Corrupted Abysmal Knight

Chance 0.01 %

Khalitzburg Knight Card

DEF +20

Decreases Physical and Magical Damage taken from Medium and Large size by 25%.

When equipped together with White Knight Card:
Decreases Physical and Magical Damage taken from Medium and Large size by 5%.
Increases Physical Damage against enemies of Large size by 15%.

Type: Card
Compound on: Shield
Weight: 1

Drop Form
– Corrupted Monk
– Wandering Archer
– Suffering Khalitzburg

Chance 0.01 %

Realized Corruption Root Card

ATK +30.

Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 11×11 cell area around you.

Class: Card
Compound on: Weapon
Weight: 1

Realized Amadarais Card

ATK +20%
MATK +20%Drains 666 HP and 66 SP every 60 seconds.
When the Armor is unequipped, drains 6666 HP and 666 SP.Type: Card
Compound on: Armor
Weight: 1

Contaminated Magic

Information Details
Item Name Contaminated Magic (Contaminated Magic)
Obtained From Fixed reward from clearing Advanced Old Glast Heim
Type Dungeon reward, not a dropped item
First Entry 5 pcs
Subsequent Entries 2 pcs
Area Obtained Advanced Old Glast Heim
Note This is a fixed reward and has no percentage drop chance.

 


How to Obtain Contaminated Magic

Boss 1: Varmundt (Varmundt)

First Time

  • Temporal Crystal x1
  • Coagulated Spell x1

Subsequent Times

  • Contaminated Magic x1

Boss 2: Hugin (Hugin)

First Time

  • Temporal Crystal x5
  • Contaminated Magic x5

Subsequent Times

  • Temporal Crystal x1
  • Contaminated Magic x1

Contaminated Magic Summary

Entry Round Amount Received Details
First Entry 5 pcs Received from Hugin after clearing the dungeon
Subsequent Entries 2 pcs Received from Varmundt 1 pc and Hugin 1 pc

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