Advanced Old Glast Heim

Old Glast Heim
The dungeon features a story mode where players travel back in time to Old Glast Heim to explore and uncover the mystery behind its fall.
It contains extremely dangerous missions and many valuable rewards.
This time, it returns with a new challenge: Advanced Mode!!
Entering Advanced Old Glast Heim
– Must clear Normal Old Glast Heim.
– The number of dungeon entries is 1 and additions entries with the Union divided by 140. (Resets every Monday at 0:01.)
– Required level to enter: 120 or above.
How to Enter and Clear Advanced Old Glast Heim
1. Create the Memorial Dungeon Entrance
Start by traveling to the Glast Heim map at glast_01 (180, 283). Speak with NPC Another Hugins to create the Memorial Dungeon entrance. Once it has been created, speak with the same NPC again to enter the dungeon.

2. Start the Event Inside the Memorial Dungeon
After entering the Memorial Dungeon map, walk to the center of the map and speak with Varmundt to begin the event.

After that, walk a little farther upward. A dialogue between Heinrich, Vramundt, and Himelmez will begin to set up the dungeon story.

When the dialogue between Heinrich and Bramund ends, several Abysmal Knight and Khalitzburg monsters will appear. Players can choose to defeat them or ignore them, as Heinrich will deal with all of them later.
3. Clear the Left Area
After the dialogue between Heinrich and Himelmez ends, players should separate from the group and defeat the monsters in the designated areas.
Start by using the warp to the left side of the map. Defeat all monsters in the area until a system message appears. Then find NPC Altar Boy Domun and speak with him to proceed to the next step.

4. Clear the Right Area
Return to the main hall, then use the warp to the right side of the map. In this room, defeat all monsters just like on the left side.
Once the area has been cleared, the system will tell players to meet NPC Holgren the Destroyer at gl_k (291, 145). After that, an additional announcement will state that the warp gate in the northwest part of the map has opened.

5. First Boss: Corrupted Root
After entering the next area, defeat all monsters in the room. This time, the enemies will be slightly stronger than before.

After all monsters have been defeated, the system will announce that players should go to the upper center area of the map to face the first boss, Corrupted Root.

After defeating the boss, speak with Vramundt to receive the reward for clearing the first boss.

6. Ruin Knight
After that, enter the warp. A dialogue between Heinrich and Vramundt will appear. Once the dialogue ends, the warp gate in the center of the map will open.

Use the warp on the left side of the map. Defeat all monsters, including the Mini Boss. Once the area is cleared, the system will announce that 1st Ruin Knight has appeared. Find and defeat that monster.

7. Corrupted Guardman
Return to the main hall again, then use the warp on the right side.
The gameplay pattern is the same as the previous room. Defeat all monsters until an announcement appears saying that Corrupted Guardman has spawned. Find and defeat this monster.

8. Final Boss: Amdarais
The final step is to face MVP Boss Amdarais, whose HP is far higher than in Normal Mode.


After defeating Amdarais, speak with Hugins to receive Corrupted Red Spell. This completes Nightmare Old Glast Heim.

Secret Treasure Room (Bonus Reward)
After defeating the boss, do not forget to visit the Secret Treasure Room. It can be entered from the far-right corner of the map.

Inspect the fountain inside the room. The system will warp the player to the treasure room. Then speak with the stone altar to randomly receive additional special items.


How to Enchant Temporal Boots [1]
and Advance Temporal Boots [1]
This enchantment can only be performed on Temporal Boots that already have a Slot.
Related NPC
| NPC | Location | Function |
|---|---|---|
| NPC Dark Magician | glast_01 (212, 273) | Enchant Boots |
Steps to Enchant Temporal Boots [1]
- Travel to Glast Heim at
glast_01 (212, 273). - Speak with NPC Dark Magician.
- Temporal Boots can be enchanted up to 4 slots.
⚠️ If it fails:
- ❌ The item will disappear.
Steps to Enchant Advance Temporal Boots [1]
- Travel to Glast Heim at
glast_01 (212, 273). - Speak with NPC Dark Magician.
- Temporal Boots can be enchanted up to 4 slots.
⚠️ If it fails:
- 🔨 The item will become Red Hammer broken.
- ✅ The upgrade level will not decrease.
- ✅ The item will not disappear.
- ✅ Items that become Red Hammer broken can still be enchanted normally.
Enchant Materials
| Level | Contaminated Magic | Coagulated Spell | Adamatine Blessing | Zeny |
|---|---|---|---|---|
| 1 | 1 | 3 | 20 | 100,000z |
| 2 | 2 | 10 | 50 | 200,000z |
| 3 | 4 | 20 | 100 | 400,000z |
| 4 | 7 | 40 | 150 | 600,000z |
| Final Slot | 10 | 50 | 200 | 1,000,000z |
How to Upgrade to Advance Temporal Boots
Bring Temporal Stat Boots [1] +9, all required materials, and the required Zeny to the NPC responsible for the upgrade.
Once the process is complete, the NPC will give the player Adv Temporal Stat Boots [1] in exchange for the original boots.
Things to Know
- Success rate: 100%
- After the exchange, the item’s upgrade level will be reset.
- Cards inserted into Temporal Stat Boots [1] will be removed immediately.
- Temporal Stat Boots [1] with options (Stone) cannot be upgraded.
Additional Notes
- Must be Stat Boots only.
- Upgrade level must be exactly +9.
- Must already be slotted [1].
- After the upgrade, the original boots will be replaced immediately.
- White Knight Card and Khalitzburg Knight Card exchange is disabled. They have been adjusted to drop from monsters instead.
- Adv Temporal Stat Boots are classified as non-tiered items. Therefore, players cannot apply Adamantine Enchantment and Landstone Enhancement to them, unlike other tiered equipment.
Boots Upgrade Result Table
| Original Boots (+9) | Boots Received |
|---|---|
| Temporal Agi Boots [1] | Adv Temporal Agi Boots [1] |
| Temporal Dex Boots [1] | Adv Temporal Dex Boots [1] |
| Temporal Int Boots [1] | Adv Temporal Int Boots [1] |
| Temporal Luk Boots [1] | Adv Temporal Luk Boots [1] |
| Temporal Str Boots [1] | Adv Temporal Str Boots [1] |
| Temporal Vit Boots [1] | Adv Temporal Vit Boots [1] |
| Item | Details |
| HAWKEYE | Has a chance to gain a buff that increases Dex by 99 for 5 seconds when performing a physical attack. However, while the buff is active, the user loses 50 SP per second. |
| Bear’s Power | Has a chance to gain a buff that increases Str by 99 for 5 seconds when receiving physical damage. While this effect is active, the user loses 250 HP per second. |
| Lucky Day | Has a chance to gain a buff that increases Luk by 99 for 5 seconds when performing a physical attack or receiving physical and magical damage. Has a chance to receive a treasure box when defeating monsters. |
| Runaway Magic | Has a chance to gain INT +99 for 5 seconds when using a magical attack. While the effect is active, 100 SP is consumed per second. |
| Muscle Fool | Has a chance to gain Defense +500 for 5 seconds when receiving physical damage. While the effect is active, the user’s Atk and Matk are reduced by 50%. |
| Speed Of Light | Has a chance to gain Aspd +100% and Perfect Dodge +50 for 5 seconds when performing a physical attack. While the effect is active, the user loses 100 HP per second. |
Additional Notes
- Must be Stat Boots only.
- Upgrade level must be exactly +9.
- Must already be slotted [1].
- After the upgrade, the original boots will be replaced immediately.
- White Knight Card and Khalitzburg Knight Card exchange is disabled. (They have been adjusted to drop from monsters instead.)
| Item Name | Info |
| Adv Temporal Str Boots [1] | Ultimate boots that have endured the passage of time without showing even the slightest sign of wear. STR +3, MDEF +5 MaxHP +200, MaxSP +20 When base STR is 110 or higher, ATK +50 For each refine level, Physical Hit +1% (up to +10%) For every 3 refine levels, MaxHP +50, MaxSP +5, ATK +5 Type : Footgear Defense : 25 Weight : 50 Required Level : 100 Usable by : All Classes |
| Adv Temporal Agi Boots [1] | Ultimate boots that have endured the passage of time without showing even the slightest sign of wear. MHP +300, MSP +30 If base AGI is 110 or higher, ASPD +2 For every refine level, ignores physical defense of all race enemies by 2% (Up to +10). For every 3 refine levels, MHP +100, MSP +10 and ASPD +3%. Type : Footgear Defense : 25 Weight : 50 Required Lv. : 100 Jobs : All Jobs |
| Adv Temporal Vit Boots [1] | Ultimate boots that have endured the passage of time without showing even the slightest sign of wear. MaxHP +300, MaxSP +30 When base VIT is 110 or higher, MaxHP +10% For each refine level, MaxHP +1%, reduces Physical and Magical damage from monsters of all sizes by 1% (up to refine level 10) For every 3 refine levels, MaxHP +300, MaxSP +10 Type : Footgear Defense : 25 Weight : 50 Required Level : 100 Usable by : All Classes |
| Adv Temporal Int Boots [1] | Ultimate boots that have endured the passage of time without showing even the slightest sign of wear. MaxHP +300, MaxSP +30 When base INT is 110 or higher, MATK +80, MDEF +5 For each refine level, MATK +1% (up to refine level 10) For every 3 refine levels, MaxHP +100, MaxSP +10, MATK +10 Type : Footgear Defense : 25 Weight : 50 Required Level : 100 Usable by : All Classes |
| Adv Temporal Dex Boots [1] | Ultimate boots that have endured the passage of time without showing even the slightest sign of wear. MaxHP +300, MaxSP +30 When base DEX is 110 or higher, reduces Fixed Casting Time by 0.4 seconds, Ranged Physical Damage +8% For each refine level, HIT +2 (up to refine level 10) For every 3 refine levels, MaxHP +100, MaxSP +10, DEX +3 Type : Footgear Defense : 25 Weight : 50 Required Level : 100 Usable by : All Classes |
| Adv Temporal Luk Boots [1] | Ultimate boots that have endured the passage of time without showing even the slightest sign of wear. LUK +3, MDEF +5 MaxHP +200, MaxSP +20 When base LUK is 110 or higher, Critical Damage +35% For each refine level, Critical Rate +1 (up to refine level 10) For every 3 refine levels, MaxHP +50, MaxSP +5, Critical Damage +1% Type : Footgear Defense : 25 Weight : 50 Required Level : 100 Usable by : All Classes |
Monsters Inside the Dungeon
Amdarais
Monsters Info:
- Level 180
- HP 42,900,000
- Element Undead4
- Race Undead
- Size Large
Wandering Archer
Monsters Info:
- Level 166
- HP 288,740
- Element Dark2
- Race Undead
- Size Medium
Corrupted Soul
Monsters Info:
- Level 180
- HP 18,200,000
- Element Earth3
- Race Demon
- Size Large
Corrupted Abysmal Knight
Monsters Info:
- Level 172
- HP 451,578
- Element Dark4
- Race Undead
- Size Large
Corrupted Steward
Monsters Info:
- Level 160
- HP 271,200
- Element Undead1
- Race Undead
- Size Medium
Suffering Khalitzburg
Monsters Info:
- Level 173
- HP 473,702
- Element Undead1
- Race Undead
- Size Large
Grand Chamberlain in pain
Monsters Info:
- Level 160
- HP 416,200
- Element Undead2
- Race Undead
- Size Medium
Bloody Knight
Monsters Info:
- Level 173
- HP 493,502
- Element Dark4
- Race Undead
- Size Large
Corrupted Monk
Monsters Info:
- Level 163
- HP 200,336
- Element Undead4
- Race Undead
- Size Large
1st Commander of Destruction
Monsters Info:
- Level 175
- HP 1,900,066
- Element Undead2
- Race Undead
- Size Medium
Maggot
Monsters Info:
- Level 163
- HP 161,622
- Element Earth2
- Race Insect
- Size Small
2nd Commander of Destruction
Monsters Info:
- Level 175
- HP 1,696,022
- Element Undead2
- Race Undead
- Size Medium
Corrupted Palace Guard
Monsters Info:
- Level 165
- HP 368,160
- Element Dark2
- Race Undead
- Size Medium
Advanced Old Glast Heim – Unlock Items
White Knight Card
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ATK +15
Increases Physical Damage against Medium and Large size enemies by 20%. When equipped together with Khalitzburg Knight Card: Type: Card Drop Form Chance 0.01 % |
Khalitzburg Knight Card
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DEF +20
Decreases Physical and Magical Damage taken from Medium and Large size by 25%. When equipped together with White Knight Card: Type: Card Drop Form Chance 0.01 % |
Realized Corruption Root Card
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ATK +30.
Melee Physical attacks create a high chance of casting Petrification, Sleep, and Curse on all monsters within a 11×11 cell area around you. Class: Card |
Realized Amadarais Card
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ATK +20% MATK +20%Drains 666 HP and 66 SP every 60 seconds. When the Armor is unequipped, drains 6666 HP and 666 SP.Type: Card Compound on: Armor Weight: 1 |
Contaminated Magic
| Information | Details |
|---|---|
| Item Name | Contaminated Magic (Contaminated Magic) |
| Obtained From | Fixed reward from clearing Advanced Old Glast Heim |
| Type | Dungeon reward, not a dropped item |
| First Entry | 5 pcs |
| Subsequent Entries | 2 pcs |
| Area Obtained | Advanced Old Glast Heim |
| Note | This is a fixed reward and has no percentage drop chance. |
How to Obtain Contaminated Magic
Boss 1: Varmundt (Varmundt)
First Time
- Temporal Crystal x1
- Coagulated Spell x1
Subsequent Times
- Contaminated Magic x1
Boss 2: Hugin (Hugin)
First Time
- Temporal Crystal x5
- Contaminated Magic x5
Subsequent Times
- Temporal Crystal x1
- Contaminated Magic x1
Contaminated Magic Summary
| Entry Round | Amount Received | Details |
|---|---|---|
| First Entry | 5 pcs | Received from Hugin after clearing the dungeon |
| Subsequent Entries | 2 pcs | Received from Varmundt 1 pc and Hugin 1 pc |
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