
Part 2: Instant Dungeon System
Solo Mode
Normal Mode / Hard Mode
⏱ Dungeon Duration
🔄 Re-entry
⛔ Banned Skills
Entry Requirement
– Minimum level 85 or higher
How to Entry
1. meet NPC Zafir Locate at morocc 155, 158

Entry Requirement
– Solo mode Requires Otherworld Domain Key 1 ea to enter.
– Normal mode Requires Otherworld Domain Key 5 ea to enter.
– Hard mode Requires Otherworld Domain Key 10 ea to enter.


– Portals will open one by one in sequence.
– After defeating the boss in each room, a portal will appear that sends players back to the preparation room.
– Once returned, the next portal will open, allowing progression to the next room.
Boss Room Unlock Conditions
– Boss 1 – Yellow Marker
The portal is available immediately upon entering the map.
– Boss 2 – Green Marker
The portal opens after defeating the boss “The First Sentinel.”
– Boss 3 – Blue Marker
The portal opens after defeating the boss “The Second Sentinel.”
– Boss 4 – Pink Marker
The portal opens after defeating the boss “The Third Sentinel.”
First Room “The First Sentinel“

Mechanic
– When the boss’s HP drops to 50%, it becomes invulnerable, stops attacking, and freezes the entire map.
(You can prevent the freeze effect by using an freeze resistance item.)
– After that, a 3-second countdown begins.
All party members must sit.
If anyone fails to sit, the entire party will be wiped.
– This mechanic triggers at 50% HP and again at 20% HP.
After reaching 20%, the mechanic will repeat every 2 minutes.
⚠️ Important Notice
Watch carefully for the message:
“Become ice… The Frozen Storm will awaken in 5 seconds!”
Item Drop |
Chance% |
| Unleash Enchant Stone | 100.00% |
| Unleash Enchant Stone | 100.00% |
| Unleashed Weapon Scroll | 10.00% |
| Elunium | 20.00% |
| Oridecon | 20.00% |
| The First Stone | 15.00% |
| Inferior Stone | 15.00% |
| Origin Stone | 10.00% |
Second Room “The Second Sentinel“

Mechanic
– When the boss’s HP drops to 50%, it becomes invulnerable.
– A random pillar will appear. Players must destroy exactly 1 pillar.
– Only one player should enter and attack it at a time.
– The pillar has 30 HP.
– A 25-second countdown begins.
– If the pillar is not destroyed in time, the entire party will be wiped.
– Pillar spawn locations are random among:
– Top
– Bottom-left
– Bottom-right
– This mechanic triggers at 50% HP and again at 20% HP.
– After reaching 20%, it will repeat every 2 minutes.
⚠️ Important Notice
Watch closely for the message:
“Soon, the curse will be unleashed… The Great Stone will awaken in 5 seconds!”
Item Drop |
Chance% |
| Unleash Enchant Stone | 100.00% |
| Unleash Enchant Stone | 100.00% |
| Unleashed Weapon Scroll | 10.00% |
| Elunium | 20.00% |
| Oridecon | 20.00% |
| The Second Stone | 15.00% |
| Inferior Stone | 15.00% |
| Origin Stone | 10.00% |
Third Room “The Third Sentinel“

Mechanic
– When the boss’s HP drops to 50%, it becomes invulnerable, stops attacking, and inflicts Confusion on the entire map.
– A magic circle will spawn at a random location with a 10-second countdown.
All party members must stand inside the circle before the timer ends.
If anyone fails to enter the circle, the entire party will be wiped.
– This mechanic triggers at 50% HP and 20% HP.
After reaching 20%, it will repeat every 2 minutes.
Important Notes
– If a party member is dead outside the circle, it counts as not inside, and the party will wipe.
– If a party member is dead inside the circle, they also do NOT count.
They must be revived inside the circle for the mechanic to succeed.
⚠️ Important Warning
Pay close attention to the message:
“The boss gathers power for its ULTIMATE attack in 5 seconds. Hide inside the magic circle before it’s too late!”
Item Drop |
Chance% |
| Unleash Enchant Stone | 100.00% |
| Unleash Enchant Stone | 100.00% |
| Unleashed Weapon Scroll | 10.00% |
| Elunium | 20.00% |
| Oridecon | 20.00% |
| The Third Stone | 10.00% |
| The Third Stone | 10.00% |
| Inferior Stone | 15.00% |
| Origin Stone | 10.00% |
Last Boss Room “Lord Of Otherworld Morroc“

Mechanic
– The boss will randomly use one of the three mechanics from the 3 bosses.
Trigger Conditions
– A mechanic will occur at 70% HP and 40% HP.
– After reaching 40% HP, the mechanic will repeat every 2 minutes.
⚠️ Important Notice
Each message indicates which specific boss mechanic will be activated:
– “Become ice… The Frozen Storm will awaken in 5 seconds!”
– “Soon, the curse will be unleashed… The Great Stone will awaken in 5 seconds!”
– “The boss gathers power for its ULTIMATE attack in 5 seconds. Hide inside the magic circle before it’s too late!”
Item Drop |
Chance% |
| Unleash Enchant Stone | 100.00% |
| Unleash Enchant Stone | 100.00% |
| Unleashed Weapon Scroll | 10.00% |
| Elunium | 20.00% |
| Oridecon | 20.00% |
| Inferior Stone | 15.00% |
| Origin Stone | 10.00% |
| Lord Of Otherworld Morroc Card | 0.01% |
Rewards
Rewards are given upon defeating the final boss.
Everyone can claim rewards from all boxes, with each person entitled to their own quota.
MODE |
Qty |
| Solo Mode | 1 |
| Normal Mode (Party) | 3 |
| Hard Mode (Party) | 6 |
Easter Eggs
– Each boss contains a special easter egg.
– Completing the easter egg will grant exclusive rewards.
Solo Mode Rewards
Upon opening the chest, you will receive the following items
ITEM |
Qty |
Chance% |
|||
| Adamantine Blessing | 20 | 100% | Always gives a reward | ||
| The First Stone | 1 | 21% | The item received is randomly from the possible options. | ||
| The Secomd Stone | 1 | 21% | |||
| The Third Stone | 1 | 21% | |||
| Inferior Stone | 1 | 25% | |||
| Origin Stone | 1 | 12% | |||
Normal Mode / Hard Mode Rewards
Upon opening the chest, you will receive the following items
ITEM |
Qty |
Chance% |
|||
| Adamantine Blessing | 20 | 100% | Always gives a reward | ||
| The First Stone | 1 | 19% | The item received is randomly from the possible options. | ||
| The Secomd Stone | 1 | 19% | |||
| The Third Stone | 1 | 19% | |||
| Inferior Stone | 1 | 20% | |||
| Origin Stone | 1 | 13% | |||
| Void Crystal | 1 | 10% | |||
Example Chest Rewards
When opening a chest, you might receive items such as:
– Adamantine Blessing 20 ea
– Void Crystal 1 ea (The item is randomly from the possible rewards.)
Reopening Chests
– You can spend Stamina or Silvervine to open a chest again.
– The second opening will give a new random reward.
– This can be done for any regular chest. Easter Egg chests cannot be reopened.
– Cost per chest: 1 Silvervine or 500 Stamina (choose one).
Weapon Options with Special Stones
NPC Farid Locate at morocc 139,167
1. Locks the 1st option row, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The First Material 1 ea
– Adamantine Blessing 60 ea
– 100,000 Zeny
2. Locks the 2nd option row, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Second Material 1 ea
– Adamantine Blessing 60 ea
– 100,000 Zeny
3. Locks the 3rd option row, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Third Material 1 ea
– Adamantine Blessing 90 ea
– 150,000 Zeny
4. Locks the 4th and 5th option rows, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Inferior Stone 1 ea
– Adamantine Blessing 90 ea
– 150,000 Zeny
5. Locks the 1st and 3rd option rows, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The First Material 1 ea
– The Third Material 1 ea
– Adamantine Blessing 120 ea
– 200,000 Zeny
6. Locks the 2nd and 3rd option rows, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Second Material 1 ea
– The Third Material 1 ea
– Adamantine Blessing 120 ea
– 200,000 Zeny
7. Locks the 3rd, 4th and 5th option rows, then randomizes one of the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Inferior Stone 1 ea
– The Third Material 1 ea
– Adamantine Blessing 120 ea
– 200,000 Zeny
NPC Omar Locate at morocc 139,163

1. Locks the 1st option row, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The First Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 60 ea
– 100,000 Zeny
2. Locks the 2nd option row, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Second Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 60 ea
– 100,000 Zeny
3. Locks the 3rd option row, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Third Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 90 ea
– 150,000 Zeny
4. Locks the 4th and 5th option rows, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Inferior Stone 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 90 ea
– 150,000 Zeny
5. Locks the 1st and 3rd option rows, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The First Material 1 ea
– The Third Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 120 ea
– 200,000 Zeny
6. Locks the 2nd and 3rd option rows, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Second Material 1 ea
– The Third Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 120 ea
– 200,000 Zeny
7. Locks the 3rd, 4th and 5th option rows, then randomizes the others.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Inferior Stone 1 ea
– The Third Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 120 ea
– 200,000 Zeny
NPC Yusuf Locate at morocc 139,159

1. Locks the 1st option row and randomly reset one option with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The First Material 1 ea
– Origin Stone 1 ea
– Adamantine Blessing 120 ea
– 200,000 Zeny
2. Locks the 2nd option row and randomly reset one option with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– The Second Material 1 ea
– Origin Stone 1 ea
– Adamantine Blessing 120 ea
– 200,000 Zeny
3. Locks the 1st option row and randomly reset all options with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Origin Stone 1 ea
– The First Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 120 ea
– 200,000 Zeny
4. Locks the 2nd option row and randomly reset all options with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Origin Stone 1 ea
– The Second Material 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 120 ea
– 200,000 Zeny
5. Randomly reset one option with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Origin Stone 1 ea
– Adamantine Blessing 60 ea
– 100,000 Zeny
6. Randomly reset all options with a chance to obtain a good third option.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Origin Stone 1 ea
– Weapon Reoption Jewel 1 ea or Reoption Jewel 1 ea
– The same Unleash Weapon
– Adamantine Blessing 60 ea
– 100,000 Zeny
7. Randomly rerolls the option tier.
For example, re-rolling Unleash Knight Lv.1 gives a chance to obtain Unleash Knight Lv.1–3.
Requirement
– Unleash Weapon (equipped in main-hand)
– Unleash Enchant Stone 1 ea
– Void Crystal 1 ea
– Adamantine Blessing 30 ea
– 50,000 Zeny
Option Pool If a weapon is enhanced without an Origin Stone
Positive Option (Slot 1-2) |
Negative Option (Slot 3-5) |
|
| ATK +15~25 | ATK -15~25 | |
| MATK +15~25 | MATK -15~25 | |
| Long Range +5%~12% | Long Range -5%~12% | |
| Melee +5%~12% | Melee -5%~12% | |
| Hit Physical +5%~12% | Hit Physical -5%~12% | |
| Crit Dmg +5%~12% | Crit Dmg -5%~12% | |
| Magic Element +5%~12% | Magic Element -5%~12% | |
| CRIT +3~7 | CRIT -3~7 | |
| HIT +5~15 | HIT -5~15 | |
| Perfect Dodge +1~4 | Perfect Dodge -1~4 | |
| Perfect Hit +5%~15% | Perfect Hit -5%~15% | |
| All Status +1~5 | All Status -1~5 | |
| Small Size +5%~10% | Small Size -5%~10% | |
| Medium Size +5%~10% | Medium Size -5%~10% | |
| Large Size +5%~10% | Large Size -5%~10% | |
| Boss +5%~10% | Boss -5%~10% | |
| Normal Monster +5%~10% | Normal Monster -5%~10% | |
| Unleash Knight Lv.1~3 | ||
| Unleash Crusader Lv.1~3 | ||
| Unleash Assassin Lv.1~3 | ||
| Unleash Rogue Lv.1~3 | ||
| Unleash Wizard Lv.1~3 | ||
| Unleash Sage Lv.1~3 | ||
| Unleash Hunter Lv.1~3 | ||
| Unleash Musical Lv.1~3 | ||
| Unleash Blacksmith Lv.1~3 | ||
| Unleash Alchemist Lv.1~3 | ||
| Unleash Monk Lv.1~3 | ||
| Unleash Priest Lv.1~3 | ||
Option Pool If a weapon is enhanced with an Origin Stone
Positive Option (Slot 1-2) |
Option (Slot 3) |
Negative Option (Slot 4-5) |
|
| ATK +15~25 | ATK +15~25 | ATK -15~25 | |
| MATK +15~25 | MATK +15~25 | MATK -15~25 | |
| Long Range +5%~12% | Long Range +5%~12% | Long Range -5%~12% | |
| Melee +5%~12% | Melee +5%~12% | Melee -5%~12% | |
| Hit Physical +5%~12% | Hit Physical +5%~12% | Hit Physical -5%~12% | |
| Crit Dmg +5%~12% | Crit Dmg +5%~12% | Crit Dmg -5%~12% | |
| Magic Element +5%~12% | Magic Element +5%~12% | Magic Element -5%~12% | |
| CRIT +3~7 | CRIT +3~7 | CRIT -3~7 | |
| HIT +5~15 | HIT +5~15 | HIT -5~15 | |
| Perfect Dodge +1~4 | Perfect Dodge +1~4 | Perfect Dodge -1~4 | |
| Perfect Hit +5%~15% | Perfect Hit +5%~15% | Perfect Hit -5%~15% | |
| All Status +1~5 | All Status +1~5 | All Status -1~5 | |
| Small Size +5%~10% | Small Size +5%~10% | Small Size -5%~10% | |
| Medium Size +5%~10% | Medium Size +5%~10% | Medium Size -5%~10% | |
| Large Size +5%~10% | Large Size +5%~10% | Large Size -5%~10% | |
| Boss +5%~10% | Boss +5%~10% | Boss -5%~10% | |
| Normal Monster +5%~10% | Normal Monster +5%~10% | Normal Monster -5%~10% | |
| Unleash Knight Lv.1~3 | ATK -15~25 | ||
| Unleash Crusader Lv.1~3 | MATK -15~25 | ||
| Unleash Assassin Lv.1~3 | Long Range -5%~12% | ||
| Unleash Rogue Lv.1~3 | Melee -5%~12% | ||
| Unleash Wizard Lv.1~3 | Hit Physical -5%~12% | ||
| Unleash Sage Lv.1~3 | Crit Dmg -5%~12% | ||
| Unleash Hunter Lv.1~3 | Magic Element -5%~12% | ||
| Unleash Musical Lv.1~3 | CRIT -3~7 | ||
| Unleash Blacksmith Lv.1~3 | HIT -5~15 | ||
| Unleash Alchemist Lv.1~3 | Perfect Dodge -1~4 | ||
| Unleash Monk Lv.1~3 | Perfect Hit -5%~15% | ||
| Unleash Priest Lv.1~3 | All Status -1~5 | ||
| Small Size -5%~10% | |||
| Medium Size -5%~10% | |||
| Large Size -5%~10% | |||
| Boss -5%~10% | |||
| Normal Monster -5%~10% | |||
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